Ocd (One Click Damage)

by vfxguide in Scripts and Addons

Adding damages has never been so simple and fun. Just select your model and click on "Make Damage", adjust to your taste, and "Apply".

With OCD add-on you can take your simplest geometry and turn it into a good-looking model so like if it was hours of manual work.

Why should you even bother about damages?

See, nothing is perfect in real life (so does this add-on =) ) and if you want your models feels like they are real, you have to make them imperfect. Even if a structure was made a minute ago (in real life), it still would be damaged somehow more or less, imagine what it could look like over years. Damage marks are a story of their own. When we see these marks we understand the history behind an object, which makes it "real".

OCD add-on is made with man-made structures in mind made with stones, concrete, or bricks: walls, tombs, gravestones, ancient ruins, columns, roadblocks, etc.


• Instant visual feedback – Any adjustments instantly appear on your model in realtime. 

• Slim UI with adjustable parameters – No digging in tens of sliders and meaningless numbers. 

• Variety of procedural noises - Hundreds of variations for the damage with no repeat.

• Auto material creation. - OCD will assign a material to the damaged parts and it's smart enough to see if your object already has a material.

• RECALL function – No more need to try to find the copy of the original model if you want to try different noise or even add/remove some details after Apply. With RECALL you have the option to change your mind even days after*.

• New Ctrl/Cmd function – Gives you some additional control over your workflow. Now you can apply damage even faster.

• Procedural approach – Imagine if after a day of sculpting all these details by hand you will have to change something and start all over again. With an OCD add-on you have total control over your time and effort. 

NOTE that OCD works with real geometry and can ruin your model (and it does), so please make a backup copy of an object or scene beforehand. (crucial for production environment)

With the RECALL function, you have an option to change your mind at any time.

• RECALL will get you covered even if you'd change Loc/Rot/Scale of a Damaged object.

Ctrl functionality:

Ctrl + Make Damage.

• Hold Ctrl (Win) or Cmd(Mac) while clicking on the Make Damage button and OCD applies damage with default or last parameters you've entered.

Ctrl + RECALL.

• Hold Ctrl (Win) or Cmd(Mac) while clicking on the RECALL button and OCD brings back the original object with Damaged one stays intact.

Ctrl + Apply (experimental feature*).

• Hold Ctrl (Win) or Cmd(Mac) while clicking on the APPLY button and OCD will make damages more detailed with denser polygons.

(Do not apply on objects that are more than 2 times bigger than the default cube)

OCD add-on let you choose different NOISE types

• The most useful ones are: Clouds, Musgrave and Marble

With these three you can achieve almost any possible result, REAL or STYLIZED.

(noises are not combinable)

Auto material creation.

• You can have several materials on an object.

The current version works object by object basis, so you can't select everything and apply OCD to more than one at a time.

Tested on Blender Win, Linux, and Mac versions.


• Build 1.0.3 - Fixed bug with GUI language other than English.

• Build 1.2.0 - Bug fixing. Better handling with rounded objects. New RECALL feature.

• Build 1.2.1 - Hotfix for Mac/Linux users

• Build 1.3.0 - Add Ctrl functionality. Plus some other changes and fixes. 

• Build 1.3.2 - Better support for materials.

Known issues: • Because of the Blender bug, could not work right or work at all if you have a Dual Screen custom GUI Layout.

                       • Don't work with the "Linker" add-on.


DISCORD Server for SUPPORT and hanging out with fellow users:


mail: [email protected]

twitter: https://twitter.com/vfxguide

PS Even though OCD looks like the "MAKE IT BEAUTIFUL" magic button, it's not. You still need to make design decisions of your own as well as nice texture work. Your results may vary and depend on the object you work with and its form. If you think OCD works not as you would like to, try breaking your model into simpler forms and try again. In some cases, additional work with an object topology may require.

Choose a product version:

Sales 1400+
Customer Ratings 13
Average Rating
Published 29 days ago
Software Version 2.92, 2.93, 3.0
License GPL
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